[1.12.5, and prior] SIMPLEX Resources 1.15 (2024)

SIMPLEX Resources

Download from Spacedock

RequiresModule Manager (not included).

Licence isCC-BY-NC-SAhttp://creativecommons.org/licenses/by-nc-sa/4.0/

New Parts in 1.15! Added in Simplex Smelters!

Who would like to use this mod?

Anyone who wants to flavour their stockish game a little, without jumping down a realism rabbit hole.

Introducing an extended resource system for Kerbal Space Program.

Rather than having a single non descriptive Ore for mining and converting to anything and possibly everything, this mod removes the stock Ore and replaces it.

HydrateOreices, and is used for making LiquidFuel or as a part of Life Support mods.

Saturateeffectively liquid HydrateOre. Where this is availble, either on the surface or under pressure, it requires less energy than HydrateOre to mine and process, but is not widely available.

NaturalOreis used to generate MetalParts to build rockets (using Extraplanetary Launchpads).

RareOreis used to generate CustomParts used to build rockets(using Extraplanetary Launchpads), and also in Life Support mods.

XenonGas is able to be to extracted from the atmosphere of certain planets.

NuclearFuel and NuclearWaste are the fuels for Nuclear Reactors (Supplied) and also in NearFuture Electrical.

ArgonGas is now available without CRP for mods

StoredCharge is now available without CRP for mods specifically NearFuture Electrical.

CyroFuel is now available for CryoEngines and CryoTanks and replaces LqdMethane
LH2 was been replaced CryoTanks, CryoEngines, and Kerbal Atomics for LFO engines, with names patched too.

Asteroids contain NaturalOre, with a possibility of HydrateOre and/or RareOre.

Comets contain HydrateOre only.

In addition, this mod configures the extraordinaryExtraplanetary Launchpads originally byskykooler, and maintained by taniwha.
https://forum.kerbalspaceprogram.com/index.php?/topic/54284-151-extraplanetary-launchpads-v633/

Two resources are introduced for this purpose, extending the vanilla approach of EL.

MetalPartsandCustomPartsare used in a unique recipes, making off world construction a little more complicated with two resources needed.

  • Resource Chains
    for construction of bases and craft
    https://forum.kerbalspaceprogram.com/index.php?/topic/54284-151-extraplanetary-launchpads-v633/

    Spoiler

    Stockish Resource chains

    HydrateOre--ISRU--> LiquidFuel

    Saturate--ISRU-->LiquidFuel

    NaturalOre--ISRU--> Oxidizer

    RareOre--ISRU--> NuclearFuel

    NaturalOre --smelters--> MetalParts--> Craft Construction with Extraplanetary Launchpads

    RareOre --fabricator--> CustomParts --> Craft Construction with Extraplanetary Launchpads

    * Note that for for a good balance.I recommend either SIMPLEX , TETRIX , or QUARTIX Techtrees,


What else does this mod do?

The ration of LiquidFuel to Oxidizer in chemical engines is altered, and tanks ratios do the same.

Vanilla KSP has a ratio of .9:1.1. This is now 1:3 meaning that a quarter of the tanks is LiquidFuel and three quarters is Oxidizer.

As engines have been altered for this mix, there is no actual change to gameplay.

However, it is much easier to find NaturalOre to bake Oxidizer out. HydrateOre and Saturate is rarer and requires higher tech to create LiquidFuel. It means that if tech isn't available, you could ship LiquidFuel and only mine and ISRU Oxidizer instead.

Now also with Nuclear Reactors that will power even the most hungry ion engines or ISRU units!

What Planet Packs are supported?

JNSQ

OPM

KSRSS

GPP

Isn't therea resource pack that everyone uses?

I have worked to avoid conflicts with the extensive Community Resources Pack maintained byRoverDude. This mod is intended to be used separately to CRP. Mainly because I didn't like playing when mods provided tanks for dozens of resources that I would never use. Taking both pills won't cause serious damage.

What part changes are made?

The stock drills, Drill-O-Matic Junior (small radial drill), Drill-O-Matic (large radial drill) will collect all ores unless supported mods are installed. However, if any of appropriate supported mods are introduced the stock drills will only mine HydrateOre and Saturate.

Supported Mods:

  • Extraplanetary Launchpads
    for construction of bases and craft
    https://forum.kerbalspaceprogram.com/index.php?/topic/54284-151-extraplanetary-launchpads-v633/

    Spoiler

    Resource system Production chain

    NaturalOre --smelters--> MetalParts--EL--> Craft Construction

    RareOre --refiners--> CustomParts --EL--> Craft Construction

    Part changes from EL vanilla.

    • Augers now harvest NaturalOre and RareOre (stock drills will only harvest HydrateOre).*Available mid techtree.
    • Smelters smeltNaturalOre to MetalParts(using stock PartModule converters). *Available mid techtree.
    • EL Construction Drone refinesRareOre toCustomParts(using stock PartModule converters). *Available late techtree.
    • EL Workshophas no converts now. Is only an efficient craft building part.
    • EL Rocket Builder (the outside workshop) is removed as it was not needed.
    • EL Tanksnow hold the NaturalOre,RareOre, and MetalPartsandCustomParts.

    * Note that I recommend SIMPLEX TechTree, or the TETRIX TechTreefor a good balance.


  • Stockalike Mining Extension
    for additional drills, harvesters, extractors andcondensers
    https://spacedock.info/mod/354

    Spoiler

    Resource system Production chain

    NaturalOre --furnaces--> MetalParts--EL--> Craft Construction

    RareOre --refiners--> CustomParts --EL--> Craft Construction

    Part changes from Mining Extensionvanilla:

    • Land and Asteroids:
    • HydrateOredrills: Trowel (.625m stack), Wildcat (1.25 h-inline, v-inline), Prospector (Mk2 h-inline),stock drills will only harvest HydrateOre
    • NaturalOre and RareOredrills: Tremor (1.25m stack), Terravore (2.5m stack), Lithoquake (3.5m stack)
    • Ocean:
    • HydrateOre onlyextracter:Inline Oceamic (1.25m inline),
    • HydrateOre and RareOre(where present) extracters:D4-MP Oceanic (1.25m stack), W-37 Oceanic (2.5m stack ocean)
    • Atmospheric:
    • XenonGas extractors:RS-1Condenser (1.25m inline), HD-RS7 Condenser (2.5m inline)
    • Ore Tanks:
      All switched toHydrateOre
    • ISRU:
      All switched to HydrateOre
    • Mass Drivers:
      All switched toNaturalOre

    * Note that I recommend SIMPLEX TechTree for a good balance.

  • Keridian Dynamics
    for addition parts for Extraplanetary Launchpads
    https://forum.kerbalspaceprogram.com/index.php?/topic/116987-wip122-keridian-dynamics-dev-thread-last-update-2017-01-21/

    Spoiler

    Resource system Production chain

    NaturalOre --furnaces--> MetalParts--EL--> Craft Construction

    RareOre --Fabrication/ 3D Printing--> CustomParts --EL--> Craft Construction

    Part changes from Keridian Dynamics vanilla.

    • FurnacessmeltNaturalOre to MetalParts(using stock PartModule converters). *Available mid techtree.
    • 3D Printerand FabricationContainerrefinesRareOre toCustomParts(using stock PartModule converters). *Available late techtree.
    • Recyclers convert to MetalParts andCustomParts only.
    • KD ChemicalReactor operates as a more efficient Furnace
    • KD Tanksnow hold HydrateOre, NaturalOre,RareOre, and MetalPartsandCustomParts.**

    * Note that I recommend TETRIXTechTree for a good balance.
    ** Requires B9 Partswitch

  • Baha EPL Redrilled
    for additional Launchpads, mining drills and ISRU
    https://forum.kerbalspaceprogram.com/index.php?/topic/116987-wip122-keridian-dynamics-dev-thread-last-update-2017-01-21/

    Spoiler

    Resource system Production chain

    NaturalOre --furnaces--> MetalParts--EL--> Craft Construction

    RareOre --refiners--> CustomParts --EL--> Craft Construction

    Part changes from Baha EPLvanilla.

    • Tanks now hold Simplex Resources**
    • Augers drillNaturalOre andRareOre.
    • Baha 3D printerrefines RareOretoCustomParts.
    • the launchpad may not work (due to EL having changed (this will get fixed in a later release)

    * Note that I recommend SIMPLEX TechTree for a good balance.
    ** Requires Interstellar Fuel Switch for the tanks to expand upon filling

  • Ventral Drill for Stock ISRU
    A single stack drill
    https://spacedock.info/mod/1328

    Spoiler

    Part changes from Ventral Drill for Stock ISRUvanilla.

    • Drillnow drills HydrateOre

    * Note that I recommend SIMPLEX TechTree for a good balance.

  • NearFuture Electrical
    For batteries, capacitors and also nuclear reactors
    https://spacedock.info/mod/558

    Spoiler

    Rather than Uranite,EnrichedUranium, and DepletedFuel, this now uses NuclearFuel and NuclearWatse

    RareOre --refiners--> NuclearFuel

Recommended, but not requiredMods:

  • SIMPLEX Techtree
    An excellent techtree that allows for AdvancingBefore Crew (PBC, UBM style play), and ensures a balance withEL and supporting mods.
    https://spacedock.info/mod/1848
  • TETRIX TechTree
    A more fully extended version of the Simplex TechTree that supports EL and Sandcastle, both of which are supported with the additional SIMPLEX Assembly
  • QUARTIX TechTree
    An alternative TechTree that supports a limited number of mods
  • SIMPLEX Assembly
    A set of configs that will work alongside either Sandcastle (for Printing of parts into stock Inventories, or Extraplanetary Launchpads that allows you to build craft/ bases in situ.
  • SIMPLEX Propulsion
    Slight changes to increase difficulty slightly for engines, but including a late game throttleable powder fuel engine, and end game powerful ion engine.

Acknowledgements and Thanks:

To @leonardfactoryfor assisting with Github setup, localisation and cryotank patching!

To skykooler, and maintained by taniwha for Extraplanetary Launchpads

To Nertea for the basis of the LFO patches for CyroEngines and Kerbal Atomics

Toallista for inspiration from Global Constuction

ToJadeOfMaar for inspirationback from Rational Resources and support in setting up planetary resource models

To Poodmund for guidance on planetary packs

To Eleusis La Arwall for initially allowing a possible inclusion of the KD furnaces.

To Nils277 for permission to adapt KPBS artwork

MM Patch help for the ISRU Ore to Hydrate Ore from Sigma88

MM Patch help for B9Partswitch with Keridian Dynamics from Blowfish

Assistance from GordonDry for what theyassisted with. Thank you so much!

Peace.

Edited by theJesuit
Updated to 1.15

[1.12.5, and prior] SIMPLEX Resources 1.15 (2024)
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